Medium beast, Unaligned
| Armor Class | 13 |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 20 ft., climb 20 ft., swim 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 14 (+2) | 12 (+1) | 1 (-5) | 7 (-2) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | Blindsight 30 ft., passive Perception 8 |
| Languages | — |
| Challenge | 2 |
The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Melee Attack Roll: +4, reach 5 ft. Hit: 12 (4d4 + 2) Poison damage, or 7 (2d4 + 2) Poison damage if the swarm is Bloodied, and the target has the Poisoned condition. If the target remains Poisoned in this way after 1 hour, it is subjected to the following effect. con DC 11. Failure: Roll 1d6: on a 1-2, the target has the Blinded condition; on a 3-4, the target's Hit Points maximum decreases by 5 (1d10); on a 5-6, the target gains 1 Exhaustion level. The effect lasts until the Poisoned condition ends. Success: The Poisoned condition ends.