Large fiend, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 22 (3d10 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 2 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | Darkvision 60 ft., passive Perception 11 |
| Languages | understands all but can't speak |
| Challenge | 1 |
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 7 (2d4 + 2) Necrotic damage if the swarm is Bloodied.