Swarm of Lemures

(2024 Monster Manual)

Large fiend (devil), Lawful Evil

Armor Class12
Hit Points45 (6d10 + 12)
Speed40 ft.
STRDEXCONINTWISCHA
14 (+2) 7 (-2) 14 (+2) 1 (-5) 12 (+1) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning; cold; piercing; slashing
Damage Immunitiesfire; poison
Condition Immunitiescharmed; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned
SensesDarkvision 120 ft. (unimpeded by magical Darkness), passive Perception 11
Languagesunderstands Infernal but can't speak
Challenge3

Traits

Hellish Restoration.

If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack.

The swarm makes two Vile Slime attacks.

Vile Slime.

Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.