Swarm of Quippers

(2014 Monster Manual)

Medium beast, Unaligned

Armor Class13
Hit Points28 (8d8 - 8)
Speed0 ft., swim 40 ft.
STRDEXCONINTWISCHA
13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning; piercing; slashing
Damage Immunities—
Condition Immunitiescharmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
Sensesdarkvision 60 ft., passive Perception 8
Languages—
Challenge1

Traits

Blood Frenzy.

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing.

The swarm can breathe only underwater.

Actions

Bites.

Melee Attack Roll: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.