Medium beast, Unaligned
| Armor Class | 8 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 5 ft., climb 5 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 7 (-2) | 10 (+0) | 1 (-5) | 2 (-4) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | fire |
| Damage Resistances | piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained |
| Senses | blindsight 10 ft., passive Perception 6 |
| Languages | — |
| Challenge | 1/2 |
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.
Melee Attack Roll: +0 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned. At the end of each of the poisoned target's turns, the target takes 3 (1d6) poison damage. Whenever the poisoned target takes fire damage, the target can repeat the saving throw, ending the effect on itself on a success. If the poisoned target ends its turn with 0 hit points, it dies.
Medium beast, Unaligned
| Armor Class | 8 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 5 ft., climb 5 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 7 (-2) | 10 (+0) | 1 (-5) | 2 (-4) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained |
| Senses | blindsight 10 ft., passive Perception 6 |
| Languages | — |
| Challenge | 1/2 |
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.
Melee Attack Roll: +0 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is infested by 1d4 rot grubs. At the start of each of the target's turns, the target takes 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned. If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.