Medium undead, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 26 (4d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 1 (-5) | 5 (-3) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned |
| Senses | Blindsight 30 ft., passive Perception 7 |
| Languages | — |
| Challenge | 1 |
The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny chunk of flesh. The swarm can't regain Hit Points or gain Temporary Hit Points.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 5 (1d6 + 2) Necrotic damage if the swarm is Bloodied, and the target has the Poisoned condition until the end of its next turn.
Medium undead, Unaligned
| Armor Class | 10 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 3 (-4) | 8 (-1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned |
| Senses | blindsight 30 ft. (blind beyond this radius), passive Perception 9 |
| Languages | — |
| Challenge | 1 |
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points.
The swarm doesn't require air, food, drink, or sleep.
The swarm makes one Undead Mass attack and one Grasping Limbs attack.
Melee Attack Roll: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.
Melee Attack Roll: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) necrotic damage, and the creature must succeed on a DC 12 Strength saving throw or be restrained. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies.