Swavain Basilisk

(Explorer's Guide to Wildemount)

Huge monstrosity, Unaligned

Armor Class16 (natural armor)
Hit Points85 (10d12 + 20)
Speed15 ft., swim 40 ft.
STRDEXCONINTWISCHA
15 (+2) 16 (+3) 15 (+2) 2 (-4) 8 (-1) 7 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 9
Languages—
Challenge7

Traits

Amphibious.

The basilisk can breathe air and water.

Petrifying Secretions.

A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn grappled by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.

Actions

Multiattack.

The basilisk makes two attacks: one with its bite and one with its tail.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage.

Tail.

Melee Attack Roll: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).