Sword Wraith Commander

Medium undead, Lawful Evil

Armor Class18 (breastplate, shield)
Hit Points127 (15d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; frightened; poisoned; unconscious
Sensesdarkvision 60 ft., passive Perception 14
Languagesthe languages it knew in life
Challenge8

Traits

Turning Defiance.

The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.

Unusual Nature.

The commander doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The commander makes two Longsword or Longbow attacks.

Longsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow.

Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day).

If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warrior appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.