Medium beast, Unaligned
| Armor Class | 13 |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 10 ft., darkvision 60 ft., passive Perception 13 |
| Languages | — |
| Challenge | 1/4 |
Szikzith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, Szikzith knows the exact location of any other creature in contact with the same web.
Szikzith ignores movement restrictions caused by webbing.
Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.