Tanarukk

Medium fiend (demon), Chaotic Evil

Armor Class14 (natural armor)
Hit Points95 (10d8 + 50)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 20 (+5) 9 (-1) 9 (-1) 9 (-1)
Saving Throws—
SkillsIntimidation +2, Perception +2
Damage Vulnerabilities—
Damage Resistancesfire; poison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAbyssal, Common, plus any one language
Challenge5

Traits

Magic Resistance.

The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The tanarukk makes one Bite attack and one Greatsword attack.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Unbridled Fury.

In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.