Small humanoid, Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 247 (26d8 + 130) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 20 (+5) | 16 (+3) | 15 (+2) | 13 (+1) |
| Saving Throws | Con +9, Dex +7, Wis +6 |
|---|---|
| Skills | Deception +5, Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common, Thieves' cant |
| Challenge | 11 |
If the marauder is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the marauder instead takes no damage if it succeeds on the save and only half as much damage if it fails. It can't use this trait if it has the Incapacitated condition.
The marauder makes three Aberrant Strike attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage, plus 21 (6d6) Force damage if the marauder had Advantage on the attack roll.
The marauder casts one of the following spells, requiring no Material components and using Constitution as the spellcasting ability (spell save DC 17):
At will: Message
1/day: Disintegrate