Tempest Hart

(Monstrous Compendium Volume 4: Eldritch Creatures)

Huge elemental, Unaligned

Armor Class13
Hit Points147 (14d12 + 56)
Speed50 ft., fly 50 ft.
STRDEXCONINTWISCHA
21 (+5) 17 (+3) 18 (+4) 3 (-4) 18 (+4) 14 (+2)
Saving ThrowsDex +7, Wis +8
SkillsPerception +12
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitieslightning; thunder
Condition Immunitiesexhaustion
Sensespassive Perception 22
Languages—
Challenge11

Traits

Legendary Resistance (3/Day).

If the hart fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The hart makes a Lightning Antlers attack and a Thunder Hooves attack.

Lightning Antlers.

Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) lightning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the stunned condition until the start of the hart's next turn.

Thunder Hooves.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) thunder damage.

Reactions

Entangling Growth.

Immediately after a creature the hart can see within 120 feet of itself hits it with an attack roll, the hart reduces the damage to itself by half. The attacker must immediately make a DC 16 Strength saving throw as beanstalks coil around it in its space. On a failed save, the creature has the grappled condition (escape DC 16) and has the restrained condition as long as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.

Lightning Call.

In response to making a saving throw, the hart calls down a bolt of lightning that targets a creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 19 (3d12) lightning damage on a failed save, or half as much damage on a successful one.