Tempest Spirit

(Bigby Presents: Glory of the Giants)

Huge undead, Chaotic Evil

Armor Class12
Hit Points195 (17d12 + 85)
Speed0 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
24 (+7) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 19 (+4)
Saving ThrowsCha +9, Con +10, Int +8, Wis +9
SkillsArcana +8, Perception +9
Damage Vulnerabilities—
Damage Resistancescold; necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitieslightning; thunder
Condition Immunitiescharmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Sensespassive Perception 19
LanguagesCommon, Giant
Challenge15

Traits

Incorporeal Movement.

The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (3/Day).

If the spirit fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The spirit makes two Lightning Fist or Hailstone attacks in any combination.

Lightning Fist.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) lightning damage.

Hailstone.

Ranged Attack Roll: +12 to hit, range 90/180 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 7 (2d6) cold damage.

Death Bolt (Recharge 5-6).

The spirit hurls a magical lightning bolt in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) lightning damage plus 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. On a success or failure, an affected creature's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0.