Terracotta Warrior

(Tomb of Annihilation)

Medium construct, Unaligned

Armor Class18 (natural terracotta warrior)
Hit Points33 (6d8 + 6)
Speed25 ft.
STRDEXCONINTWISCHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages—
Challenge1

Traits

Fragile.

If a critical hit is scored against the terracotta warrior, it shatters and is destroyed.

Antimagic Susceptibility.

The terracotta warrior is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the terracotta warrior must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the terracotta warrior remains motionless, it is indistinguishable from a terracotta statue.

Actions

Multiattack.

The terracotta warrior makes two melee attacks.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.