Medium construct, Unaligned
| Armor Class | 18 (natural terracotta warrior) |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 6 |
| Languages | — |
| Challenge | 1 |
If a critical hit is scored against the terracotta warrior, it shatters and is destroyed.
The terracotta warrior is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the terracotta warrior must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the terracotta warrior remains motionless, it is indistinguishable from a terracotta statue.
The terracotta warrior makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.