Medium monstrosity, Any alignment
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
| Saving Throws | Con +4, Str +6 |
|---|---|
| Skills | Athletics +6, Perception +5, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Aquan, Common |
| Challenge | 1 |
The hunter can hold its breath for up to 10 minutes.
The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.
The hunter makes one Bone Harpoon attack and one Tusk attack.
Melee or Ranged Attack Roll: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Hit or Miss: The harpoon returns to the hunter's hand.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.