The Bagman

(Van Richten's Guide to Ravenloft)

Large giant, Chaotic Evil

Armor Class15 (natural armor)
Hit Points84 (8d10 + 40)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesGiant
Challenge5

Traits

Keen Smell.

The Bagman has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration.

The Bagman regains 10 hit points at the start of its turn. If the Bagman takes acid or fire damage, this trait doesn't function at the start of the Bagman's next turn. The Bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.

Grappler.

The Bagman has advantage on attack rolls against any creature grappled by it.

Amorphous.

The Bagman can move through a space as narrow as 1 inch wide without squeezing.

Alien Mind.

If a creature tries to read the Bagman's thoughts, that creature must succeed on a DC 8 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack.

The Bagman makes three attacks: one with its bite and two with its claws.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.