Huge keeper, Neutral
| Armor Class | 17 (chain mail) |
|---|---|
| Hit Points | 126 (11d12 + 55) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
| Saving Throws | Con +8, Dex +5, Wis +4 |
|---|---|
| Skills | Athletics +12, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Keeper |
| Challenge | 7 |
The Keeper makes two battleaxe attacks.
Melee Attack Roll: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage, or 23 (3d10 + 7) slashing damage if used with both hands.
Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
If a rock or similar object is hurled at the Keeper, the Keeper can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.