The Mad Mage of Mount Baratok

(Curse of Strahd)

Medium humanoid (human), Chaotic Neutral

Armor Class12, 15 with mage armor
Hit Points99 (18d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving ThrowsInt +9, Wis +6
SkillsArcana +13, History +13
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing (from stoneskin)
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languagesany six languages
Challenge12

Traits

Magic Resistance.

The Mad Mage has advantage on saving throws against spells and other magical effects.

Actions

Dagger.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The mad mage is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can cast disguise self and invisibility at will and has the following wizard spells prepared:

At will: disguise self, invisibility

Cantrips: fire bolt, light, mage hand, prestidigitation, shocking grasp

Level 1 (4 slots): detect magic, mage armor, magic missile, shield

Level 2 (3 slots): mirror image, misty step, web

Level 3 (3 slots): counterspell, fly, lightning bolt

Level 4 (3 slots): Mordenkainen's faithful hound, polymorph, stoneskin

Level 5 (3 slots): Bigby's hand, cone of cold, scrying

Level 6 (1 slots): true seeing

Level 7 (1 slots): Mordenkainen's magnificent mansion

Level 8 (1 slots): mind blank

Level 9 (1 slots): time stop