Medium humanoid (any race), Neutral Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
| Saving Throws | Dex +5, Str +4, Wis +2 |
|---|---|
| Skills | Athletics +4, Deception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any two languages |
| Challenge | 2 |
The Weevil makes three melee attacks with his handaxes. Or the Weevil makes two ranged attacks with his handaxes.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
The Weevil adds 2 to its AC against one melee attack that would hit it. To do so, the Weevil must see the attacker and be wielding a melee weapon.