Thessalhydra

(Hunt for the Thessalhydra)

Huge monstrosity, Unaligned

Armor Class14 (natural armor)
Hit Points69 (6d12 + 30)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
19 (+4) 12 (+1) 20 (+5) 5 (-3) 10 (+0) 7 (-2)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesacid
Condition Immunitiesblinded; charmed; deafened; frightened; stunned
Sensesdarkvision 60 ft., passive Perception 14
Languages—
Challenge4

Actions

Multiattack.

The thessalhydra makes one maw attack and one Flurry of Bites.

Flurry of Bites.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.

Maw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.

Tail Pincer.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.

Acid Saliva (Recharge 5-6).

The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect.

The thessalhydra makes a Wisdom (Perception) check with advantage.

Tail Swipe.

The thessalhydra makes a tail pincer attack.