Huge monstrosity, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 69 (6d12 + 30) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 20 (+5) | 5 (-3) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | acid |
| Condition Immunities | blinded; charmed; deafened; frightened; stunned |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | — |
| Challenge | 4 |
The thessalhydra makes one maw attack and one Flurry of Bites.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.
The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
The thessalhydra makes a Wisdom (Perception) check with advantage.
The thessalhydra makes a tail pincer attack.