Thopter (Pseudodragon)

(Plane Shift: Kaladesh)

Tiny construct, Neutral Good

Armor Class13
Hit Points7 (2d4 + 2)
Speed15 ft., fly 60 ft.
STRDEXCONINTWISCHA
6 (-2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; poisoned
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 13
Languagesunderstands Common and Draconic but can't speak
Challenge1/4

Traits

Keen Senses.

The thopter has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance.

The thopter has advantage on saving throws against spells and other magical effects.

Limited Telepathy.

The thopter can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.