Thought Spy

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Neutral Evil

Armor Class13 (leather armor)
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 10 (+0) 16 (+3) 13 (+1) 14 (+2)
Saving Throws—
SkillsDeception +6, Insight +3, Investigation +5, Perception +3, Sleight of hand +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 30 ft., passive Perception 13
LanguagesCommon plus any one language
Challenge1

Traits

Cunning Action.

On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

Multiattack.

The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Innate Spellcasting (Psionics)

The thought spy's innate spellcasting ability is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:

At will: charm person, disguise self, encode thoughts (see chapter 2)

1 each/day: blur, detect thoughts, gaseous form