Large monstrosity, Neutral Evil
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 93 (11d10 + 33) |
| Speed | 30 ft., swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 2 (-4) | 10 (+0) | 7 (-2) |
| Saving Throws | Con +6, Str +7 |
|---|---|
| Skills | Athletics +7, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | — |
| Challenge | 6 |
Thousand Teeth can hold its breath for 30 minutes.
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Thousand Teeth makes a Wisdom (Perception) check.
Thousand Teeth moves up to half its speed.
Thousand Teeth makes a bite attack.