Thousand Teeth

(Ghosts of Saltmarsh)

Large monstrosity, Neutral Evil

Armor Class12 (natural armor)
Hit Points93 (11d10 + 33)
Speed30 ft., swim 50 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 17 (+3) 2 (-4) 10 (+0) 7 (-2)
Saving ThrowsCon +6, Str +7
SkillsAthletics +7, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge6

Traits

Hold Breath.

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day).

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

Detect.

Thousand Teeth makes a Wisdom (Perception) check.

Lunge.

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions).

Thousand Teeth makes a bite attack.