Thrakkus

(Waterdeep: Dragon Heist)

Medium humanoid (dragonborn), Chaotic Evil

Armor Class13 (hide armor)
Hit Points67 (9d8 + 27)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesfire
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Draconic
Challenge2

Traits

Reckless.

At the start of his turn, Thrakkus can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Greataxe.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Breath Weapon (1/Day).

Thrakkus can use his action to exhale a 15-foot cone of fire. Each creature in the cone must make a DC 13 Dexterity saving throw, taking 6 (2d6) fire damage on a failed save, or half as much damage on a successful one.