Timbermaw

(Plane Shift: Zendikar )

Medium monstrosity, Neutral

Armor Class14 (natural armor)
Hit Points27 (6d8)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
14 (+2) 14 (+2) 11 (+0) 3 (-4) 14 (+2) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
Languages—
Challenge2

Traits

Stone Camouflage.

The timbermaw has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The timbermaw makes one attack with its tentacles. If that attack hits, the timbermaw can make one beak attack against the same target.

Tentacles.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Beak.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.