Medium monstrosity, Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 27 (6d8) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | — |
| Challenge | 2 |
The timbermaw has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The timbermaw makes one attack with its tentacles. If that attack hits, the timbermaw can make one beak attack against the same target.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.