Titivilus

Medium fiend (devil), Lawful Evil

Armor Class20 (natural armor)
Hit Points150 (20d8 + 60)
Speed40 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4) 22 (+6) 17 (+3) 24 (+7) 22 (+6) 26 (+8)
Saving ThrowsCha +13, Con +8, Dex +11, Wis +11
SkillsDeception +13, Insight +11, Intimidation +13, Persuasion +13
Damage Vulnerabilities—
Damage Resistancescold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesfire; poison
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 16
Languagesall, telepathy 120 ft.
Challenge16

Traits

Legendary Resistance (3/Day).

If Titivilus fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Titivilus has advantage on saving throws against spells and other magical effects.

Regeneration.

Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn't regenerate.

Ventriloquism.

Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.

Actions

Multiattack.

Titivilus makes one Silver Sword attack, and he uses Frightful Word.

Silver Sword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, or 9 (1d10 + 4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to half the necrotic damage taken.

Frightful Word.

Titivilus targets one creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport.

Titivilus teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Twisting Words.

Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Charisma saving throw or become charmed by Titivilus for 1 minute. The charmed target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus's Twisting Words for 24 hours.

Legendary Actions

Corrupting Guidance.

Titivilus uses Twisting Words. Alternatively, he targets one creature charmed by him that is within 60 feet of him; that charmed target must succeed on a DC 21 Charisma saving throw, or Titivilus decides how the target acts during its next turn.

Teleport.

Titivilus uses Teleport.

Assault (Costs 2 Actions).

Titivilus makes one Silver Sword attack, or he uses Frightful Word.

Spellcasting

Titivilus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: alter self, major image, nondetection, sending, suggestion

3 each/day: mislead, modify memory