Tixie Tockworth

(Keys from the Golden Vault)

Small humanoid (gnome), Chaotic Evil

Armor Class17 (natural armor, shield)
Hit Points75 (10d6 + 40)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 18 (+4) 17 (+3) 9 (-1) 10 (+0)
Saving ThrowsInt +6, Wis +2
SkillsArcana +9, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 60 ft., passive Perception 12
LanguagesCommon, Gnomish, Terran, Undercommon
Challenge7

Traits

Force Field.

Tockworth generates a magical force field around herself. This force field has 15 hit points and regains all its hit points at the start of each of Tockworth's turns, but it ceases to function if Tockworth drops to 0 hit points. Any damage Tockworth takes is subtracted from the force field's hit points first. Each time the force field regains hit points, the following conditions end on Tockworth: grappled, restrained, and stunned.

Actions

Multiattack.

Tockworth makes three Shortsword or Lightning Discharge attacks.

Shortsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) force damage.

Lightning Discharge.

Ranged Spell Attack Roll: +6 to hit, range 60 ft., one creature. Hit: 16 (3d10) lightning damage.

Spellcasting

Tockworth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: nondetection (self only)

2/day: dimension door

1 each/day: blindness/deafness, blur