Tlincalli

Large monstrosity, Neutral

Armor Class15 (natural armor)
Hit Points85 (10d10 + 30)
Speed40 ft.
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 16 (+3) 8 (-1) 12 (+1) 8 (-1)
Saving Throws—
SkillsPerception +4, Stealth +4, Survival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesTlincalli
Challenge5

Actions

Multiattack.

The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.

Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Spiked Chain.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.

Sting.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.