Medium fiend, Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | understands Infernal but can't speak it |
| Challenge | 3 |
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.