Tooth-N-Claw

(Storm Lord's Wrath)

Medium fiend, Lawful Evil

Armor Class15 (natural armor)
Hit Points45 (7d8 + 14)
Speed50 ft.
STRDEXCONINTWISCHA
17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
Languagesunderstands Infernal but can't speak it
Challenge3

Traits

Keen Hearing and Smell.

Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.

Freezing Breath (Recharge 5-6).

Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.