Medium humanoid (lizardfolk), Neutral
| Armor Class | 15 (natural armor, shield) |
|---|---|
| Hit Points | 36 (4d8 + 4) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +4, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Draconic |
| Challenge | 1/2 |
Tornscale can hold its breath for 15 minutes.
Tornscale makes two melee attacks, each one with a different weapon.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.