Tortle

Medium humanoid, Any alignment

Armor Class17 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1)
Saving Throws—
SkillsAthletics +4, Survival +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesAquan, Common
Challenge1/4

Traits

Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow.

Ranged Attack Roll: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.