Medium humanoid, Any alignment
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Animal handling +4, Nature +2, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Aquan, Common |
| Challenge | 2 |
The tortle can hold its breath for 1 hour.
The tortle makes four Claw attacks or two Nature's Wrath attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Ranged Spell Attack Roll: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft, guidance
2 each/day: cure wounds, hold person, speak with animals, thunderwave
Medium humanoid (tortle), Lawful Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Animal handling +4, Nature +2, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Aquan, Common |
| Challenge | 2 |
The tortle can hold its breath for 1 hour.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips: druidcraft, guidance, produce flame
Level 1 (4 slots): animal friendship, cure wounds, speak with animals, thunderwave
Level 2 (3 slots): darkvision, hold person