Tortle Druid

Medium humanoid, Any alignment

Armor Class17 (natural armor)
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1)
Saving Throws—
SkillsAnimal handling +4, Nature +2, Survival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesAquan, Common
Challenge2

Traits

Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Multiattack.

The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath.

Ranged Spell Attack Roll: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting

The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: druidcraft, guidance

2 each/day: cure wounds, hold person, speak with animals, thunderwave