Tough

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class12
Hit Points32 (5d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon
Challenge1/2

Traits

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow.

Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.