Tough Boss

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class16
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 14 (+2) 16 (+3) 11 (+0) 10 (+0) 11 (+0)
Saving ThrowsCha +2, Con +5, Str +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon plus one other language
Challenge4

Traits

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack.

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer.

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow.

Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.