Medium humanoid, Any alignment
| Armor Class | 14 (Unarmored Defense) |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Insight +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common |
| Challenge | 1/2 |
While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Attack Roll: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).