Medium humanoid, Any alignment
| Armor Class | 10, 13 with mage armor |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, History +5, Insight +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common plus any three languages |
| Challenge | 1 |
The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.
The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Dancing Lights, Mage Hand, Prestidigitation
1 each/day: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor