Tower Sage

(Quests from the Infinite Staircase)

Medium humanoid, Any alignment

Armor Class10, 13 with mage armor
Hit Points22 (5d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 16 (+3)
Saving Throws—
SkillsArcana +5, History +5, Insight +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any three languages
Challenge1

Actions

Multiattack.

The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.

Starry Radiance (Recharge 5-6).

Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.

Spellcasting

The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Dancing Lights, Mage Hand, Prestidigitation

1 each/day: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor