Medium humanoid, Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 49 (11d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +6, Wis +4 |
|---|---|
| Skills | Arcana +6, History +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 5 |
The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:
Darkvision The transmuter has darkvision out to a range of 60 feet.
Resilience The transmuter has proficiency in Constitution saving throws.
Resistance The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
Speed The transmuter's walking speed is increased by 10 feet.
The transmuter makes three Arcane Burst attacks.
Melee or Ranged Spell Attack Roll: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.
The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, message, prestidigitation
2 each/day: fireball, hold person, knock, mage armor, polymorph, slow
1 each/day: telekinesis