Transmuter Wizard

(Mordenkainen's Fiendish Folio)

Medium humanoid, Any alignment

Armor Class12, 15 with mage armor
Hit Points49 (11d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving ThrowsInt +6, Wis +4
SkillsArcana +6, History +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany four languages
Challenge5

Traits

Transmuter's Stone.

The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:

  • Darkvision The transmuter has darkvision out to a range of 60 feet.

  • Resilience The transmuter has proficiency in Constitution saving throws.

  • Resistance The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).

  • Speed The transmuter's walking speed is increased by 10 feet.

Actions

Multiattack.

The transmuter makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.

Spellcasting

The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, message, prestidigitation

2 each/day: fireball, hold person, knock, mage armor, polymorph, slow

1 each/day: telekinesis