Tri-flower Frond

(Tomb of Annihilation)

Medium plant, Unaligned

Armor Class10
Hit Points11 (2d8 + 2)
Speed5 ft.
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 12 (+1) 9 (-1) 13 (+1) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesblinded; deafened; exhaustion; prone
Sensesblindsight 30 ft., passive Perception 10
Languages—
Challenge1/2

Actions

Multiattack.

The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom.

Orange Blossom.

The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target is unconscious. At the end of each minute, the poisoned target can repeat the saving throw, ending the effect on itself on a success.

Yellow Blossom.

The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used.

Red Blossom.

Melee Attack Roll: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 5 (2d4) poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target.