Triton Shorestalker

(Mythic Odysseys of Theros)

Medium humanoid (triton), Neutral Evil

Armor Class13
Hit Points32 (5d8 + 10)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 10 (+0) 15 (+2) 11 (+0)
Saving Throws—
SkillsNature +4, Perception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Primordial
Challenge2

Traits

Amphibious.

The triton can breathe air and water.

Nimble Escape.

The triton can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

Multiattack.

The triton makes two urchin-spine shortsword attacks.

Urchin-Spine Shortsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Poisoned Spine.

Ranged Attack Roll: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Innate Spellcasting

The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

1 each/day: fog cloud, gust of wind