Large giant, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 84 (8d10 + 40) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Giant |
| Challenge | 5 |
The troll has advantage on Wisdom (Perception) checks that rely on smell.
The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The troll makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Large giant, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 94 (9d10 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 15 |
| Languages | Giant |
| Challenge | 5 |
If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll's limbs is severed, falls into the troll's space, and becomes a Troll Limb. The limb acts immediately after the troll's turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn't function on the troll's next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
The troll makes three Rend attacks.
Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.