Gargantuan giant, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 217 (14d20 + 70) |
| Speed | 60 ft., climb 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 14 (+2) | 21 (+5) | 9 (-1) | 16 (+3) | 5 (-3) |
| Saving Throws | Con +11, Wis +9 |
|---|---|
| Skills | Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 19 |
| Languages | Giant, Undercommon |
| Challenge | 17 |
If the amalgam fails a saving throw, it can choose to succeed instead.
The amalgam has advantage on saving throws against spells and other magical effects.
The amalgam regains 15 hit points at the start of its turn. If the amalgam takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The amalgam dies only if it takes 20 or more acid or fire damage while it has 0 hit points.
The amalgam makes three Rend attacks.
Melee Attack Roll: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.