Two Dry Cloaks

(The Orrery of the Wanderer)

Medium humanoid (any race), Any alignment

Armor Class12
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Saving Throws—
SkillsDeception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of hand +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
Languagesany two languages
Challenge1

Traits

Cunning Action.

On each of its turns, Two Dry Cloaks can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn).

Two Dry Cloaks deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Two Dry Cloaks that isn't incapacitated and Two Dry Cloaks doesn't have disadvantage on the attack roll.

Actions

Multiattack.

Two Dry Cloaks makes two melee attacks.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.