Two-Headed Crocodile

(Infernal Machine Rebuild)

Large beast, Unaligned

Armor Class12 (natural armor)
Hit Points19 (3d10 + 3)
Speed20 ft., swim 30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Saving Throws—
SkillsPerception +2, Stealth +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languages—
Challenge1

Traits

Hold Breath.

The two-headed crocodile can hold its breath for 15 minutes.

Two Heads.

The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful.

When one of the crocodile's heads is asleep, its other head is awake.

Actions

Multiattack.

The two-headed crocodile makes two attacks with its bite.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and that head of the crocodile can't bite another target.