Two-Headed Owlbear

(Infernal Machine Rebuild)

Large monstrosity, Unaligned

Armor Class13 (natural armor)
Hit Points59 (7d10 + 21)
Speed40 ft.
STRDEXCONINTWISCHA
20 (+5) 12 (+1) 17 (+3) 3 (-4) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60, passive Perception 13
Languages—
Challenge3

Traits

Two Heads.

The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful.

When one of the owlbear's heads is asleep, its other head is awake.

Actions

Multiattack.

The two-headed owlbear makes three attacks: two with its beaks and one with its claws.

Beak.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claws.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.