Medium humanoid (human), Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 156 (24d8 + 48) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +10, Wis +7 |
|---|---|
| Skills | Arcana +12, Deception +8, History +10, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing (from stoneskin) |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common, Deep Speech, Draconic, Primordial, Sylvan |
| Challenge | 13 |
If Tyreus fails a saving throw, he can choose to succeed instead.
When Tyreus casts an illusion spell of 1st level or higher, he can choose one inanimate, nonmagical object that is part of the illusion and make that object real. He can do this on his turn as a bonus action while the spell is ongoing.
The object remains real for 1 minute. The object can't deal damage or otherwise directly harm anyone.
As a bonus action, Tyreus projects an illusion that makes him appear to be standing a few inches from his actual location, causing any creature to have disadvantage on attack rolls against Tyreus. The effect ends if Tyreus takes damage, he is incapacitated, or his speed becomes 0.
Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
When Tyreus casts an illusion spell that has a duration of 1 minute or longer, he can use his action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that he can see the illusion.
Tyreus makes an Intelligence (Investigation) or Wisdom (Perception) check.
Tyreus casts a cantrip from his spell list.
Tyreus uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell.
Tyreus is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared.
Cantrips: fire bolt, light, mage hand, minor illusion, shocking grasp
Level 1 (4 slots): mage armor, magic missile, shield, thunderwave
Level 2 (3 slots): invisibility*, mirror image*, phantasmal force*
Level 3 (3 slots): counterspell, fly, lightning bolt, major image*
Level 4 (3 slots): banishment, hallucinatory terrain*, phantasmal killer*, stoneskin
Level 5 (2 slots): conjure elemental, mislead*, telekinesis
Level 6 (1 slots): disintegrate
Level 7 (1 slots): plane shift
Level 8 (1 slots): maze