Ultroloth

Medium fiend (yugoloth), Neutral Evil

Armor Class19 (natural armor)
Hit Points153 (18d8 + 72)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 18 (+4) 18 (+4) 15 (+2) 19 (+4)
Saving Throws—
SkillsIntimidation +9, Perception +7, Stealth +8
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesacid; poison
Condition Immunitiescharmed; frightened; poisoned
Sensestruesight 120 ft., passive Perception 17
LanguagesAbyssal, Infernal, telepathy 120 ft.
Challenge13

Traits

Magic Resistance.

The ultroloth has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The ultroloth's weapon attacks are magical.

Actions

Multiattack.

The ultroloth can use its Hypnotic Gaze and makes three melee attacks.

Longsword.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Hypnotic Gaze.

The ultroloth's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed until the end of the ultroloth's next turn. The charmed target is stunned. If the target's saving throw is successful, the target is immune to the ultroloth's gaze for the next 24 hours.

Teleport.

The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Innate Spellcasting

The ultroloth's innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:

At will: alter self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion

3 each/day: dimension door, fear, wall of fire

1 each/day: fire storm, mass suggestion