Umbragen Shadow Walker

(Eberron: Forge of the Artificer)

Medium humanoid (elf), Neutral

Armor Class14
Hit Points162 (25d8 + 50)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 19 (+4) 14 (+2) 13 (+1) 15 (+2) 20 (+5)
Saving ThrowsDex +8, Wis +6
SkillsArcana +5, Perception +6, Stealth +8
Damage Vulnerabilitiesradiant
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 16
LanguagesCommon, Elvish, Undercommon
Challenge9

Traits

Fey Ancestry.

Magic can't put the shadow walker to sleep.

Sunlight Sensitivity.

While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.

Actions

Multiattack.

The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.

Gloom Burst.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8 + 5) Psychic damage.

Shadow Cowl.

wis DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.

Spellcasting

The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: Dancing Lights, Darkness, Minor Illusion