Large undead, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 125 (9d10 + 45) |
| Speed | 40 ft., burrow 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 21 (+5) | 2 (-4) | 10 (+0) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | radiant |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 16 |
| Languages | — |
| Challenge | 5 |
The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.