Medium undead, Neutral Good
| Armor Class | 17 (breastplate, shield) |
|---|---|
| Hit Points | 26 (4d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, History +4, Perception +3, Religion +4 |
| Damage Vulnerabilities | necrotic |
| Damage Resistances | radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Elvish |
| Challenge | 2 |
The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.
The soldier has advantage on saving throws against any effect that turns undead.
The soldier makes two spear attacks.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead.