Medium humanoid (human), Chaotic Neutral
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 67 (9d8 + 27) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Bothii, Common, Elvish |
| Challenge | 2 |
At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus an extra 10 (3d6) piercing damage against a sworn enemy See the oathbow entry for the other properties.